Module 42-B |
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Digital Audio
For example, the following technical problems have been a headache for audio recording engineers for decades: (Don't worry if you don't understand what these things mean or, then again, you could memorize them and impress your friends by tossing these terms around in a conversation!)
All of these problems and even a few more are eliminated with digital audio. This is possible because of the precise timing pulses associated with digital audio and the fact that digital signal is only comprised of "0s" and "1s." These represent simple positive and negative voltages that are not close to each other in value (so as to get easily confused or muddled along the line). As long as equipment can reproduce just these two states, there is an audio signal. However, with an analog signal there are an unlimited number of associated values, providing ample opportunity for things to get out of whack. Technically speaking, the background noise of a digital signal can be as bad as 20dB (which is a lot) and the digital signal will still survive. In the case of an analog signal, this would translate into intolerable noise. Copying vs. Cloning
If we are using the original uncompressed digital data, we can fully expect to end up with an exact clone of the original, even after 50 generations (50 copies of copies). With analog data copies of copies quickly result in poor audio quality. Before the event of digital technology, such things as nonlinear editing (which we'll talk about in Module 56) were not possible. If you have the option, you'll want to convert analog data into digital as soon as possible and leave it that way until you are forced at some point to convert it back to analog. Converting Analog to Digital
That means that every 20 microseconds a "snapshot" is taken of the analog voltages. This instantaneous snapshot is then converted first to a base-ten number and from there to a computer-type binary ("0" and "1") form.
A 16-bit encoding system has 65,536 voltage steps that can be encoded. Obviously, the higher the data bits the better the quality and the more technical resources required to handle the signal. Such high rates demand a high degree of timing (synchronization) precision. Without it things fall apart with stunning speed. Just as in video, a synchronizing signal is used to keep things in lock step. This signal or synchronizing (sync) pulse in digital audio is
typically sent out every 0.00002 of a second. Quantizing Error
In the analog-to-digital conversion process, a voltage midpoint is selected in the analog values to use as the digital equivalent. This midpoint is a close, but generally not a perfect, reflection of the original analog signal. Thus, the error, and the need to minimize the number of digital-to-analog (as well as analog-to-digital) conversions. Optimum Digital andAnalog Audio Levels
Whereas the 0dB peak setting is the standard operating level (SOL) for analog systems, for digital equipment the maximum level (in North America) is typically -20dB. With both analog and digital signals it comes down to something called headroom. Headroom is the safe area beyond the SOL (standard operating level) point. With a SOL of -20dB, (which is typically the standard in North America) this leaves 20dB for headroom. European countries tend to allow for-18dB of headroom. Okay, this is a bit technical, but just keep in mind that the maximum audio level for analog signals will generally be different than it will for digital signals.
With digital signals, however, a digital meter, such as the one shown on the right, or a PPM meter (to be discussed below), is used. In the case of the digital meter on the right, when the signal touches the red area, we're entered the headroom area.
Actually, an occasional full-scale digital sample (to the top of the red range above) is considered inevitable; but, a regular string of "top of the scale" occurrences means that the digital audio levels are too high and you are losing audio information.
In the case of a ▲ standard VU meter the needle tends to swing past peaks because of inertia. At the same time, this needle will not quickly respond to short bursts of audio. Thus, this type of meter tends to average out audio levels. Because of the limited headroom with digital audio signals a faster responding peak program meter (PPM) or the previously discussed digital meter is preferred. On the outside a PPM looks like the animated VU meter.
Although, facilities can adopt their own in-house standards, typically, a 1,000Hz audio tone should register 0dB on analog equipment and -20dB on digital equipment. At the same time, production facilities can set their own internal standards as long as they remain consistent throughout the facility and everyone knows what they are. Digital Standards
Before this standard was adopted digital audio productions done in one facility could experience technical problems when moved to another production facility. Digital Audio Time Code
This is essential in the editing process in order to identify and find audio segments, as well as to keep audio and video synchronized. But, as we will see when we talk about video time code, in the process of converting frame rates between the 24, 30, and 29.97 (the different video standards), timing errors develop. Unless the audio technicians are aware of these differences and take measures to compensate, after a few minutes video and audio can get noticeably out of sync. You've probably seen movies where the lip-sync was out and the words you were hearing didn't exactly match the lip movements of the actors. People working with digital audio should at least be aware of the potential problem, and before a video project is started, consult an engineer about the possible problems that could arise in the conversion process. It's much easier to head off these problems before a projects starts than to try to fix them later.
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