Module 42

    

Updated: 12/30/2007

Module 42

 

 

 

Stereo, Surround-Sound

and Quadraphonic

 

>> Just as we see in 3-D, we also, in a sense, hear in 3-D.

Our ability to judge visual depth and perception is based on interpreting the subtle differences between the images we see in our left and right eyes.

Our ability to locate the where sounds are originating is possible in part because we have learned to unconsciously understand the minute and complex time-difference relationship between the sounds from our left and right ears.

If a sound comes from our left side, the sound waves will reach our left ear a fraction of a second before they reach our right ear. We've learned to interpret this subtle time difference, which, technically, is known as a phase difference.

Depending upon the location of a sound, we might also note a slight difference in loudness between sounds that occur on our left and sounds coming from our right — which also helps us place the sound in a three-dimensional perspective.

In stereo production we are dealing with sound intended for our left and right ears, and the inherent differences represented. Therefore, recording and playing back stereo signals requires two audio channels.

 

Creating the Stereo Effect

In TV production there are several approaches to creating the stereo effect.

First, there is synthesized stereo, where stereo is simulated electronically. Here, a monaural (one channel, non-stereo) sound is electronically processed to create the effect of a two-channel, stereo signal.

A slight bit of reverb (reverberation, or echo) adds to the effect. Although this is not true stereo, when reproduced through stereo speakers, the sound will be perceived as having more dimension than monaural sound.

An audio board such as the one shown below can easily accomplish this.

True stereo is only possible if the original sound is recorded with two microphones, or a microphone with two sound-sensing elements.

This process is fairly simple when the output of a stereo mic is recorded on two audio tracks and the two tracks are subsequently reproduced with two speakers. Things get much more complicated when you want to mix in narration, music, and special effects.

Typically in productions a monophonic (non-stereo) recording of narration is mixed into a background of stereo music or on-location stereo sound. The narration (or primary dialogue in a dramatic production) is typically placed "center stage" and the stereo track adds a left-to-right stereo dimension.

But, what if you are doing more sophisticated audio work, such as a contemporary music session, where you want to record the various instruments separately and then carefully and creatively mix them down to stereo tracks?

In a TV production the placement of instruments, vocalists, etc. in a setting is commonly arranged on the basis of how things will look visually, and not optimum sound balance. For this reason you typically need to mic each element separately and then create the best sound balance by controlling each instrument or element with an audio board.

For this you need —   
 

Multi-Track Recording

Originally, recorders were used that could record from 8 to more than 40 multi-track audio recorderseparate audio tracks on a single piece of one-inch or two-inch audiotape.

The recorder shown on the right records 16-tracks on two-inch, reel-to-reel tape. Even more audio tracks could be recorded by synchronizing two or more multi-track recorders with SMPTE time code (to be discussed later).

Today, audiotape has been largely replaced by computer-type hard disks. This type of digital recording not only makes it possible to record and play back high quality digital sound, but to almost instantly find needed  segments.

By recording the various sources of sound on separate audio tracks, they can later be placed in any left-to-right sound perspective. The unique and creative sound of many of today's recording artists originates in the "mix" created by recording engineers.

In contrast to contemporary or modern music, recordings of classical music and orchestras are generally done with only one (strategically placed) stereo or surround sound mic. In this case, the sound mix and balance are the responsibility of the conductor rather than an audio engineer.  

 

Stereo Mics

stereo micThe easiest approach to stereo recording is to use an all-in-one stereo mic, which is basically two mics mounted in a single housing, or, as shown on the left, two mics mounted outside of a housing.

Stereo mics are useful in on-location productions where things need to be kept simple and audio can be successfully miced from one location.

However, this approach can limit stereo separation (a clear and distinct separation between the left and right stereo channels), unless the mics are somewhat directional and optimized for stereo. Although not as convenient, two separate mics are often used in either an X-Y or M-S configuration. 
 

The X-Y and M-S Micing Techniques

The X-Y technique (illustrated below) is the simplest approach.

With this approach two cardioid mics are pointed toward the subject matter, creating about a 130-degree arc across the top. This technique is more often used in the United Kingdom than in the United States.S-Y and M-S stereo

Although more technically complex, some engineers feel that the mid-side, or M-S technique (on the right here) produces better results in a variety of situations.

In this case, bi-directional and unidirectional (supercardioid) mics are typically used together.

The directional mic (shown in dark blue in the illustration on the right above) picks up the basic audio in the center of the scene. The bi-directional mic's polar pattern (shown in green) is shaped somewhat like a figure-8.  

This means that the areas of minimum sensitivity are oriented toward the center of the scene and the camera (which would be at the bottom of this drawing).

MS mics are available that include both of these mic elements within a single housing.

The area of reduced sensitivity that is directed toward the camera (the very bottom of the green area in the M-S design) ends up being an advantage because behind-the-camera noise is reduced. The dead spot oriented toward the center of the scene (where most dialogue originates) is covered by the directional mic.

The outputs of both mics are fed through a complex audio matrix circuit that uses the phasing differences of the mics to produce the left and right channels. Adjustments to this circuit allow considerable latitude in varying the overall stereo effect.
 

The Stereo Perspective in TV Audio

Stereo audio in TV production faces a major problem because camera angles and distances shift with each new camera shot.

Because of this, it's almost impossible — or at least it would be pretty confusing — if the stereo perspective shifted with each change in camera angle.

For example, in an on-location sequence shot at the beach it would be rather disconcerting if the ocean's audio position jumped from left to right with each reverse-angle shot. So we have to compromise.

In the case of an ocean, an audio engineer might place the ocean (or a sound effect of the ocean) in a left-to-right perspective that matches the initial wide-angle establishing shot and then hold that same stereo perspective in the audio tracks for subsequent close-ups — even reverse-angle shots.

Although the sound perspective might not remain true to what you see on the screen, there won't be abrupt changes in audio that would be call attention to themselves and be distracting.

stereo audio board However, for lengthy shots that clearly represent changes in stereo perspective, a pan pot can be used to subtly shift the ocean so that a true left-to-right stereo perspective is simulated.

A pan pot consists of two or more faders (volume controls) ganged together. They can be used on an audio board during postproduction to slowly move a source of sound from one stereo channel to the other. This will avoid jarring shifts in sound perspective as shots are changed.

Changes in the stereo placement end up being a creative decision. There are no rules, but there are two guidelines.

First, try to simulate the authentic stereo sound perspective whenever possible. The second guideline, which is even more important, says it's never desirable to use a production technique — in either audio or video — that diverts viewer attention away from production content. It's better to hold back on authenticity rather than use an effect that will call attention to itself.
 

Keeping Dialogue "Center Stage"

For maximum sound clarity the dialogue for dramatic productions should be mixed to keep it in the center of the stereo perspective. In most cases this will conform to what you see on the screen. The momentary exception might be when someone or something enters from one side of a scene.

Even with center-stage dialogue, a stereo perspective can be added by mixing in stereo background music and sound effects during postproduction.

In sporting events background stereo sound of the crowd is typically mixed in with monophonic feeds of play-by-play narration. If there are two announcers, pan pots can be used to place them slightly to the left and right of center (but never at the extreme ends of the left-right stereo perspective).

For cuts to roving cameras focused on cheerleaders or sideline activity a stereo mic mounted on the camera can be faded into existing program audio when that camera is switched up.  
 

Stereo Playbacks

Although many TV sets have stereo speakers built in, the distance between the speakers in these sets limits the stereo separation and, therefore, the stereo effect.

Ideally, a stereo signal should be reproduced by two good-quality speakers placed about one meter (three feet) on either side of an average-sized TV set.

stereo speaker position

The distance between the speakers depends on the viewing distance and the size of the screen. The farther back the listener is the greater the distance can be between the speakers. In the drawing above the "X" distance would be the same in each case.

If a noticeable audio "hole" seems to be present between the left and right sound sources, the speakers are too far apart.

  

Surround-Sound

Stereo covers about a 120-degree frontal perspective. Although this provides significant realism, we can actually perceive sounds in a much wider perspective — even in back of us.

quad sound Surround-sound, quadraphonic sound and 5.1 Dolby sound systems attempt to reproduce sounds in both the front and back of the listener — close to a 360-degree sound perspective.

Even though the number of homes equipped with surround-sound decoders is still limited, many productions are now being done in surround-sound.

In playing back true surround or quadraphonic sound at least five speakers are needed. The positions are indicated with small yellow areas in this drawing.  Note that now a fifth speaker, or center channel, is put behind the TV.

Six speakers are needed to take full advantage of the 5.1, HDTV/digital TV capabilities (to be explained below). Although ideal, placing five or six speakers an equal distance from all listeners/viewers in a room full of furniture definitely challenges an interior decorating scheme.

The five (or possibly six) speakers are: left and right speakers in the front and back, a center speaker (and possibly a separate "woofer" or bass speaker).

To tackle the problem of all these speakers psychoacoustic researchers analyzed the way we hear sounds and came up with a surround-sound system that uses only two speakers. To achieve the expanded effect, multi-channel audio recordings are digitized and fed into a computer during postproduction. Using this technique, even a vertical dimension can be suggested.  While not as good as a five- or six-speaker setup, it's an improvement over standard stereo.
  

Quadraphonic Mics

Quad mics, mics that detect sounds in nearly a 360-degree perspective have four mic elements within a single housing. From these mic elements separate channels for five or even six speakers can be derived.

Typically, an upper capsule contains two mic elements and picks up sound from the left-front and right-rear. Another capsule mounted below this one picks up sound from the right-front and left-rear. These are then recorded onto four audio tracks.

During postproduction the four audio tracks are fed through a computer and mixed with tracks of music and effects (M&E) to develop a full surround-sound effect. 

Starting with a basic stereo signal, the latest digital audio and video editors can simulate full 5.1 surround-sound.

Audio for Digital TV

The Dolby 5.1 Surround Sound system used in HDTV consists of six discrete channels of audio: left, center and right channels in front of listeners, and left-surround and right-surround at the back sides.5.1 surround sound If you've been counting, that only totals five channels, not six.

The 6th channel is a bass channel of limited frequency response (3-120Hz).  Although it's capable of producing a room-rattling bass, it only takes up one-tenth of a full-range audio channel.  Hence, the system is referred to as 5.1. Bass is essentially nondirectional, so the speaker can be placed almost anywhere in the room.
 

Speaker Polarity

When connecting speaker wires to amplifiers pay particular attention to electrical polarity — the positive and negative leads (wires) to the speakers. 

Generally, one of the wires will be different — possibly it will be a different color or have a different stripe. Amplifiers will often have red and black terminal connections to indicate the plus or minus electrical differences.

If you do not maintain this consistency (polarity) in hooking up both the amplifier and connections to the speakers, the audio will be out of phase.  Among other things, you will experience sound cancellation effects and a loss of bass.

While we are talking about this, you need to know that it's never a good idea to operate an amplifier without the speakers being connected — especially with the volume turned up. Without "a load" of the speakers, some amplifiers can burn out.

In the next section we'll more fully explain digital audio.



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