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Module 26 - 1 |
Updated: 03/28/2008 |
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Part I
TV Graphicsand VirtualReality Sets
In general, these images are referred to as television graphics or computer graphics. They range all the way from displaying the name of the person being interviewed to totally realistic backgrounds and settings. We'll start with simple graphics. |
Titling
In both types, graphics are normally created a screen at a time and stored as electronic pages. These pages can be recalled manually or automatically in any sequence. Once created, simple graphics, such as lower-third frame names or titles, can be quickly retrieved as needed by typing in an electronic page number. The retrieved page can then be keyed into (electronically inserted into) background video.
Suppliers such as Image Editors
Paint Programs
By scanned artwork we are referring to pictures and graphics that have been copied by a digital camera or flatbed scanner (similar to a photocopy machine), digitized, and then stored in a computer for use. (Be careful about copyright limitations; you can get yourself and you company in legal trouble.)
Paint programs have become so sophisticated that they can even simulate the brush strokes of famous painters such as Monet and Van Gogh.
At most TV stations those doing the on-air weather are responsible for programming this computer. When they are on the air they trigger the page and effect changes with a handheld button. (Note weather system on the right.) Although many rely primarily on wire copy for the regional forecasts, at the larger stations they are generally meteorologists that can interpret the raw data and create their own forecasts. Most broadcast weather systems have a constant connection with various sources of information, often including the station's own weather radar system. In some cases, even while the weathercaster is on the air, changes in temperature, wind speed, etc. can be updated on the screen in real time within different segments of the broadcast coverage area . Image Processors
Image processors such as
These programs can create effects that go beyond what you can normally do in a photographic darkroom: sharpening the image, airbrushing, and the application of scores various image manipulation filters. These programs allow you to create materials in "layers" that can be combined in various ways. The Extended version of Photoshop CS3 is designed for video and motion pictures. 3-D Modeling and Animation Programs
As you will see in the next module, many rival photographic realism. Films such as The Matrix, War of the Worlds and The Tinman, with their many digitally created scenes, are examples of how far these programs can go in simulating reality. Once the basic elements of a scene are created (modeled) on a computer screen, both the "camera" (viewer's perspective) and the "lights" (apparent illumination on the scene) can be manipulated until the desired effect is created.
Typically, the various elements (objects) in a scene are constructed in independent layers in computer memory. Objects in each of the layers can then be made to move or change without affecting the other image layers. This allows the various layers to move at different speedsas they naturally would if a camera were following a subject moving past foreground and background objects.
Surface textures, colors, camera (observer) angles, simulated lens focal length, lighting, and a host of other variables can then be added. In a process called rendering the computer "fleshes out" these wire frames by adding surface materials and textures a little like putting skin on a skeleton. When motion is involved, rendering also involves calculating what will take place during action. The creatures in the Jurassic Park and the Star Wars films were the first to demonstrate how realistic this process could be.
You can get a bit more information on electronic graphics, animation, and some of the other subjects we've discussed in this module by clicking (Click on "more" for the second half of this section.) |
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