Module 26 - 1
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Updated: 07/05/2006
Part I
TV graphics used to be limited to whatever you could photograph by a video camera. Today, most graphics used in TV programming are computer generated.
In general, these images are referred to as television graphics or computer graphics. They range all the way from displaying the name of the person being interviewed to totally realistic backgrounds and settings.
We'll start with simple graphics.
In
much the same way that you can use a word processor to create text
on a computer screen, you can use a character generator
(CG) to create text on a television
screen.
There are two types of equipment involved: software
based systems, (which use a desktop computer as a platform),
and dedicated equipment (built to perform
one task only, in this case, creating television graphics).
In both types, graphics are normally created a screen at a time and stored as electronic pages. These pages can be recalled manually or automatically in any sequence.
Once created, simple graphics, such as lower-third names or titles, can be quickly retrieved as needed by typing in an electronic page number. The retrieved page can then be keyed in (electronically superimposed) over background material.
Electronic
pages can also be combined in layers or cells. This means that one
or more images backgrounds, photos, product logos (identifying
symbols), text, etc.can be electronically placed on top of each
other to build rich, multi-layered graphics.
Suppliers such as
Digital Juice
have a wide variety of sophisticated animated backgrounds available that can be combined with such things as TV station call letters, or the logos of local businesses. The result represents an effect that is far beyond what most production facilities would have the time and resources to create for themselves.
Image
editors can be divided into two main categories: paint programs and
image processors. Almost all are based on software designed to run
on desktop computers.
Paint
or drawing programs are primarily
designed to create new art
work. Although in some cases you might want to start with some scanned
artwork and build on that, these programs contain all of the tools
necessary to create complete images.
By scanned artwork we are referring to pictures and graphics that have been copied by a digital camera or flatbed scanner (similar to a photocopy machine), digitized, and then stored in a computer for use. (Be careful about copyright limitations; you can get yourself and you company in legal trouble.)
In
the hands of an artist today's paint and drawing programs can be used
to create anything from abstract art to illustrations with photographic
realism.
Paint programs have become so sophisticated that they can even simulate the brush strokes of famous painters such as Monet and Van Gogh.
Somewhere in this mix are the graphics systems that create the elaborate, animated weather graphics we regularly see on TV.
At most TV stations the weathercasters are responsible for programming this computer. When they are on the air they can trigger the page and effect changes with a handheld button. (Note weather system on the right.)
Although
the line between paint programs and image processors can be rather
blurry, image processors (or image processing
programs) are primarily designed to work with existing images such
as scanned photos.
Image processors such as
Adobe's
sophisticated Photoshop program can emulate all photographic darkroom effects, including lightening and darkening portions of the image, altering contrast, changing color balance, reversing polarity (the tonal scale), and combining images.
Here is an example of how one of these programs can be used to subtract color from much of a scene in order to draw instant attention to a specific area. (Of course, it's generally a commercial product that's in the color area and not a face, but you get the idea.)
These programs can create effects that go beyond what you can normally do in a photographic darkroom: sharpening the image, airbrushing, and the application of scores various image manipulation filters.
These programs also allow you to create materials in "layers" that can be combined in various ways. Although the Photoshop program is commonly used on still images, it is also used to create some of the special effects we see in movies and TV programs.
Paint
programs and image editors are primarily designed to manipulate still
images. Today, however, we commonly see three-dimensional
images created by computers. These are animated-type video images
that can be made to move in any desired way.
As you will see in the next module, any rival photographic realism.
Films such as Superman Returns, Titanic, and War of the Worlds, with their many digitally created scenes, are examples of how far these programs can go in simulating reality.
Once the basic elements of a scene are created (modeled) on a computer screen, both the "camera" (viewer's perspective) and the "lights" (apparent illumination on the scene) can be manipulated until the desired effect is created. Simulated hard and soft light from any direction can be applied to objects and scenes.

Unlike
two-dimensional objects, such as most of the images on your computer
screen, 3-D objects consist of full forms (within computer memory)
that can be made to rotate a full 360 degrees. (Note the example here.)
Typically, the various elements (objects) in a scene are constructed in independent layers in computer memory. Objects in each of the layers can then be made to move or change without affecting the other image layers.
This allows the various layers to move at different speedsas they naturally would if a camera were following a subject moving past foreground and background objects in a scene.
On
the left below an illustrator uses a pen and computer drawing tablet
to add elements to a wire frame (on the right) of a computer generated scene.
A tablet of this type is preferred by electronic artists because it
extends the capability of a standard computer mouse in a number of
ways.
In
creating realistic, three-dimensional images this wire frame outline
is typically drawn first.
The wire frame is then filled in and covered with
the help of
the
computer program.
Surface textures, colors, camera (observer) angles, simulated lens focal length, lighting, and a host of other variables can then be added.
In a process called rendering the computer "fleshes out" these wire frames by adding surface materials and textures a little like putting skin on a skeleton.
When motion is involved, rendering also involves calculating what will take place during action. The creatures in the Jurassic Park and the Star Wars films were created using these techniques.
Since
millions of pixel points (discrete image points) are involved in rendering
an image, the process involves billions of computer calculations.
Therefore, depending on the power and speed of the computer, and the
complexity of the image and motion, rendering can take from a few
seconds to many hours.
You can get a bit more information on electronic graphics, animation, and some of the other subjects we've discussed in this module by clicking
here.
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